Open-Source C.A.S. Vulkan Layer – Similar to Radeon Image Sharpening But For Any GPU

AMD’s Radeon Image Sharpening feature is designed to improve image quality with minimal performance costs. However, it is only supported by Radeon Polaris / Vega / Navi graphics cards and only under Microsoft Windows 10. An independent open-source project has implemented contrast adaptive sharpening support for Vulkan that is similar to Radeon Image Sharpening but will work for any Vulkan-enabled GPU — including NVIDIA GPUs.

vkBasalt is this new open-source project that provides contrast adaptive sharpening for any Vulkan game with its implementation being a Vulkan post-processing layer. With being implemented as a Vulkan layer, it’s effectively GPU/driver-independent and in this case once installed can be loaded with the ENABLE_VKBASALT / ENABLE_VKBASALT32 environment variables.

OnePlus 7T review: Snapdragon 855+, 90Hz OLED display, and more for a low price

While the OnePlus 7T has a flashy new design with a circular camera housing, its key feature is what we previously only saw in the OnePlus 7 Pro: the 90Hz OLED display. With its fast chipset and UFS 3.0 storage, the faster refresh rate just makes things feel that much smoother. And what’s cool is that it only costs $599, much less than pretty much any other flagship smartphone.

After I’m done with this review, I’m still going to say that the OnePlus 7 Pro is the best Android smartphone you can buy in the U.S., despite the slightly faster chipset in the 7T. Unfortunately, the 7T Pro isn’t available here; otherwise, that would undoubtedly take the crown from the 7 Pro.

Unless you’re completely unfamiliar with the smartphone market, $599 is an incredible price for this device. It’s worth noting that there’s only one storage tier, unlike the OnePlus 7 Pro which is offered with 256GB.

Day one

One thing you’ll notice is that OnePlus sent me a lot of stuff. There are three cases in there, Bullets Wireless 2 earbuds, and more.

Design

As I mentioned, the design is all-new with the OnePlus 7T. Interestingly, the Shenzhen-based company didn’t bring the new design to the 7T Pro, so it’s exclusive to this device. I’m talking, of course, about the circular camera housing, which sits right in the middle of the top of the device. The three lenses are placed horizontally, with the dual-LED flash right underneath them.

It also comes in all-new colors: Glacier Blue and Frosted Silver. Glacier Blue, or Glacier Frost for those that are drawing the obvious parallel to Gatorade, is a lighter shade of blue than the Nebula Blue (Cool Blue for our Gatorade lovers) on the OnePlus 7 Pro. It’s also a solid color, rather than the gradient that we saw on the previous generation earlier this year.

The back of the device is curved on the sides, something that I’ve come to appreciate after reviewing the flat iPhone 11 Pro. Those curved edges just make it easier to hold, something that’s important on an otherwise slippery handset.

You won’t find a 3.5mm headphone jack on this device, and that’s no surprise. On the bottom, there’s a USB Type-C port for charging, along with a speaker and a nano-SIM slot. Note that it does support two SIM cards, which can be nice for using one for talk and text and the other for data.

On the right side, you’ll find the power button and a switch to mute your device. It has three settings: sound on, vibrate, and mute. It’s one of my favorite features of OnePlus devices, as I’ve only seen it otherwise on an iPhone.

On the left side, there’s a volume rocker, and that’s about it. As you can see, there are antenna lines at various points in the stainless steel frame. The rest of the device is, of course, a glass sandwich.

The bad news is that despite the glass back, there’s still no wireless charging. For some reason, wireless charging is something that OnePlus still refuses to commit to, possibly to keep the cost down, although with all of the other flagship parts the company is packing into the device, I’m not sure how much more wireless charging would even cost.

90Hz display

There are two things that make this screen one of the prettiest around: it has a 90Hz refresh rate, and it’s AMOLED. Most smartphones use a 60Hz display, and the higher refresh rate makes it feel so smooth. Honestly, it’s something that you should see in person. I recommend going to a T-Mobile store to check it out, and you’ll absolutely feel the difference. It’s buttery smooth.

AMOLED stands for active-matrix organic light-emitting diodes, but you probably don’t care about that. What you need to know is that AMOLED screens have more vibrant colors and true blacks. It’s not backlit like an LCD is, which is why the blacks are so true that you can barely see where the screen ends and the bezels begin. Colors rendered on top of that instead of on top of a backlight are more vibrant, so the screen just looks better, and the colors pop more.

But my favorite thing about it, at least compared to the OnePlus 7 Pro, is that it’s flat. The 7 Pro follows the trend that so many other smartphones are doing, which is curved edges, and I feel like that presents usability issues. Call me old-fashioned, but I like the screen to be flat. It’s just easier to use.

The 6.55-inch screen does have a lower resolution than the 1440p OnePlus 7 Pro, at 1080p. It does have very narrow bezels all-around, although the chin is ever-so-slightly larger than the rest of it.

Unlike the OnePlus 7 Pro, there’s a small teardrop notch. While the 90Hz refresh rate made its way down from the Pro lineup, the pop-up camera that eliminated the notch did not. I don’t find this notch intrusive though; it’s really small.

Camera

The OnePlus 7T does have three camera lenses, but they’re not the same as the ones on the OnePlus 7 Pro. The main sensor is the same, with the 48MP Sony IMX586 that has an f/1.6 aperture and uses Quad Bayer technology for better low light performance. The ultra-wide sensor is the same as well, as a 16MP with an f/2.2 aperture.

It’s the telephoto lens that’s different. The OnePlus 7T has a 12MP 2x zoom lens, while the 7 Pro has an 8MP 3x zoom lens. It’s worth noting since the lossless zoom won’t be quite as good on the 7T.

Lossless zoom is something that I care about, and you should too. A smartphone camera sensor can only see so much, and that field of view has a certain amount of pixels. Digital zoom just cuts out pixels and loses quality. That’s why a telephoto lens is a good idea, since it packs more pixels into a smaller field of view.

The front camera is the same 16MP Sony IMX471 as on the Pro, although it’s implemented differently without the motorized pop-up. The front camera is fine, supporting portrait mode and all of that good stuff.

Your options for shooting portrait mode are using the main or the telephoto lens, which is fine. I don’t think I know of any devices that shoot portrait mode with an ultra-wide lens, not that you should ever really have to. For nightscape mode, your options are using the ultra-wide lens or the main lens. It’s good to see nightscape working on the ultra-wide lens, since low-light performance on that sensor isn’t very good.

Gallery: OnePlus 7T samples

First, take a look at those last five images in the gallery. The first three are shot at 1x, 2x, and 0.6x, in that order. Notice how much darker than ultra-wide sensor is, despite the fact that there’s a light on the side of the building. Those last two images use nightscape mode, so you can see how much of a difference it makes with the ultra-wide lens.

It’s a bit disappointing that OnePlus didn’t work harder to present the same lighting between the three lenses. For example, Google’s new Pixel 4 doesn’t even tell you which lens you’re using, because that shouldn’t be a concern of the user. In the case of the OnePlus 7T, it’s certainly a concern.

Portrait mode works pretty well, in most cases at least. It even works well with the front camera, and with objects that aren’t faces. I appreciate it when portrait mode doesn’t require an actual face, because taking a picture of a person isn’t the only time that I want a bokeh effect.

All-in-all, the camera is really good, with solid low-light performance especially when nightscape is on, and you do have to manually turn it on. For a $599 phone, it’s probably the best you can get. But that’s the thing. This is the Flagship Killer, so there shouldn’t be a condition on it being good. It shouldn’t be good “for a $599 phone”.

Performance and battery life

Performance on the OnePlus 7T is top notch. No seriously, you won’t find anything better in an Android phone. It’s got a Qualcomm Snapdragon 855+ chipset, which is actually made for gaming phones. It’s pretty much an 855 with a higher clock speed and a faster Adreno 640 GPU.

On top of that, the 7T comes with 8GB of RAM and it uses UFS 3.0 storage. So that’s what you get, the best chipset, lots of RAM, and the fastest storage available. I’m not sure what else you could ask for.

Since it’s a gaming chipset, I played lots of games on the phone. I’ve even been testing out Microsoft’s Project xCloud game streaming service on it. The performance is phenomenal. But as I always point out, with top end specs, developers can’t target anything higher.

Battery life with the 3,800mAh battery is fantastic. If you charge your phone overnight, you have nothing to worry about. At the end of the day every day, I had plenty of juice to spare. The battery is slightly smaller than the one on the OnePlus 7 Pro, but it’s also powering a lower-resolution screen.

Like I said earlier, there’s no wireless charging, which is a real shame if you’re like me and you keep your phone on a wireless charging pad on your desk during the day. Luckily, it comes with Warp Charge 30T charging, which is like the 30W Warp Charge 30 but 23% faster. It’s still 30W, but there are some device optimizations in there. If you’re running low on power, 15 minutes on the charger can get you hours of battery life.

For benchmarks, I used Geekbench 4, Geekbench 5, AnTuTu, and GFXBench. Geekbench 5 is a newer version of Geekbench 4, but it scores the CPU differently, so I’m including both in my reviews for now.

The score is only slightly higher than on the OnePlus 7 Pro, which got 3,500 on single-core and 11,203 on multi-core. It makes sense though, since the Snapdragon 855+ is only a slightly better chipset; otherwise, Qualcomm would have given it a different number. Geekbench also doesn’t test the GPU, where there should be other improvements.

Here’s the Geekbench 5 score, so you can see why I need to use both for comparison. Geekbench 5 wasn’t available when I reviewed the OnePlus 7 Pro. Note that the score still comes in well below the new iPhone 11 Pro, which got 1,338 on single-core and 3,567 on multi-core, but that’s to be expected. Apple refreshes its products in the fall, and devices with new Qualcomm chipsets start shipping in the spring. It goes back and forth. Next up is AnTuTu, which has more of an all-in-one test.

For comparison, the OnePlus 7 Pro got 375,113 on this test, so there’s more of a difference. And as expected, the bigger difference comes from the GPU score. Finally, GFXBench tests the GPU.

I’m not going to go deep into the various frame rate scores and how they compare to the OnePlus 7 Pro. You can check out those results here, but I’ll just say that the OnePlus 7T beats the 7 Pro.

Conclusion

When I reviewed the OnePlus 7 Pro, I said it’s the best Android device that you can buy, whereas previously I’d have said that OnePlus devices were the best you could buy for the price. The OnePlus 7T is a phenomenal device in terms of display, speed, and more. But I feel like it falls more along those lines of “best for the price”.

The camera is great, but the fact that it has a 2x zoom lens instead of a 3x zoom lens is a bummer. Add that to the lack of wireless charging, and I’m not sure that I’d recommend it over some other devices.

That’s not to say that you’d ever regret this purchase. It’s a great phone with a great camera. It has the best chipset that you can buy, UFS 3.0 storage, 8GB RAM, a 90Hz AMOLED display, great battery life and more. You will absolutely love this phone. I just think that you’re still better off with the OnePlus 7 Pro, even though it also doesn’t have wireless charging. With 8GB RAM and twice the storage, it’s $100 more, or for $150 more, you can get 12GB RAM.

Standing on its own though, the OnePlus 7T is a great device. It’s something that I can easily recommend to anyone, no matter which feature you care about most, unless that feature is wireless charging.

Google launches USB-C Titan security key

After making its Titan security keys available for purchase last August, Google has announced that it will add a new USB-C key to the product line which will be soon be available on its store for $40.

The company’s Titan security keys provide users with an ultra secure method of two-factor authentication for a number of online services over USB-A, NFC or Bluetooth.

Google’s new USB-C key features similar functionality to its existing USB-A and Bluetooth keys and the device is also built to comply with the FIDO standard.

The new USB-C key is compatible with Android, Chrome OS, macOS and Windows according to the company. As was the case with its previous security keys, Google says that the USB-C key’s firmware is permanently sealed inside a secure element hardware chip which will make the key more resistant to physical attacks.

Yubico partnership

Yubico is another popular maker of security keys and Google decided to partner with the company to manufacture its new USB-C key.

This may be why its new security key bears a striking resemblance to Yubico’s YubiKey 5C. Both keys are quite similar though Yubico’s comes in black and supports several additional protocols including WebAuthn.

In addition to launching a new USB-C security key, Google also announced that its two Titan security keys will now be available individually. Previously, these security keys were only available as a $50 bundle but now the USB-A/ NFC key will cost $25 while the Bluetooth key will cost $35.

The best APS-C compact cameras

Camera phones have anhialiated the conventional compact camera market, so for a standalone compact to really stand out these days, it needs to deliver clearly superior image quality. The best way to acheive this is to fit a big image sensor, and there’s a decent selection of cameras packing large APS-C-sized sensors that can outgun even the best camera phone for image quality. With an APS-C compact, you’re essentially getting DSLR image quality from a camera that can fit in a jacket pocket.

APS-C compact cameras are almost the perfect blend of performance and practicality, but there are a couple of potential drawbacks to consider before you buy. A bigger sensor traditionally requires a larger lens, so to minimise bulk, most APS-C compacts have a fixed focal length lens, although Canon has managed to equip its APS-C G1 X Mark III with a 3x zoom lens. Assuming you can live without much/any optical zoom, the only other consideration with an APS-C compact is battery life. APS-C sensors are relatively thirsty, which isn’t a problem when they’re powered by a beefy DSLR battery, but a compact camera only has space for a compact battery, resulting in a short battery life of around 200-250 shots.

1. Canon PowerShot G1 X Mark III

The G1 X III is the best all-rounder and offers loads for the money

Type: Compact | Sensor: APS-C | Megapixels: 24.2MP | Lens: 24-72mm f/2.8-5.6 (equiv.) | LCD: 3in vari-angle touchscreen, 1.04 million dots | Viewfinder: EVF | Maximum continuous shooting speed: 7fps | Max video resolution: Full HD | User level: Enthusiast/expert

Very compact for sensor size

Excellent image quality

Decent 3x zoom range

‘Only’ 1080p video

Poor 200-shot battery life

Variable lens aperture and minimum focus distance

The G1 X Mark III packs a 24.2MP APS-C sensor, but unlike the fixed focal length Fuji and Ricoh APS-C cameras, Canon’s top-line compact stands out by sporting a 3x 24-72mm-equivalent zoom lens. The f/2.8 max aperture is also impressive, but that’s only at 24mm – by 72mm it’s shrunk to a more modest f/5.6. The lens is remarkably compact though, with minimal lens protrusion. There’s just room for a zoom ring around the lens, although this does operate electronically and with an annoying lag.

Otherwise the camera handles well and build quality is solid. There’s a generous sculpted grip on the front and rear, while both the 2,360k-dot OLED EVF and 3-inch, 1,040k-dot vari-angle screen are a pleasure to use, with the latter being touch-sensitive.

Canon’s excellent 49-point Dual Pixel AF is DSLR-fast and accurate, and the speed continues with up to 9fps burst shooting. As you’d expect for an APS-C sensor, image quality is high, with great detail reproduction and dynamic range in good light. Low light shots are just as impressive due to well-controlled noise, while the lens is sharp and distortion-free.

2. Fujifilm X100F

A lovely camera to look at and use, the X100F only falls slightly short on value

Sensor: APS-C | Megapixels: 24.3MP | Lens: 23mm f/2 | Monitor: 3in fixed, 1,040,000 dots | Viewfinder: Hybrid optical/EVF | Continuous shooting: 8fps | Max video resolution: 1080p | User level: Expert

Gorgeous design and build

Great low light image quality

Hybrid optical/electronic viewfinder

Fixed lens isn’t wide enough

Pricey for its feature set

Relatively big and heavy

It’s easy to fall for the X100F thanks to its sexy retro styling, abundance of manual controls and stellar build quality. Then there’s the superb hybrid viewfinder that can be switched between an optical finder and a 2,360k-dot EVF, giving you the best of both worlds.

Fujifilm’s 24.3MP APS-C X-trans III sensor puts in a good performance, producing impressively clean ISO 6400 shots while maintaining similar detail levels to the other APS-C cameras on test. Fujifilm’s dynamic range expansion modes are effective too, especially for retaining delicate highlight detail.

The X100F’s 325-point AF speed has been criticised, but it’s snappy enough in 91-point mode. More annoying is the 35mm-equivalent fixed focal length lens which, while sharp and fast, gives a frustratingly narrow field of view, although a 28mm converter is an option.

This is also a surprisingly bulky camera given its fixed focal length lens, especially next to a camera like the Ricoh GR III, which packs the same sized sensor. Even so, few other cameras give such a rewarding shooting experience.

3. Ricoh GR III

It’s the latest in a classic line, but it’s starting to show its age

Sensor: APS-C | Megapixels: 24.2MP | Lens: 28mm f/2.8 (equiv) | Monitor: 3in fixed, 1,037,000 dots | Viewfinder: Optional | Continuous shooting: N/A | Max video resolution: 1080p | User level: Enthusiast/expert

Small size

24MP APS-C sensor

1080p video not 4K

Viewfinder optional

Despite its fairly large APS-C sensor, the GR III is impressively compact at only 109.4 x 61.9 x 33.2mm, and it’s also amazingly light at just 257g. The sculpted front grip makes it feel secure in the hand, and there’s a full complement of rear panel buttons, as well as multi-function front and rear control wheels.

The GR III’s 24.2MP sensor is a healthy upgrade on the 16.2MP resolution offered by the old GR II. The new sensor even manages to generate slightly cleaner images with less image noise when compared to the GR II throughout the sensitivity scale. Dynamic range is also very respectable right up to ISO 12,800 and is marginally superior to both the GR II and Canon’s G1 X Mark III.

The 18.3mm (28mm-equivalent) f/2.8 lens now boasts three-axis image stabilisation with four-stop effectiveness, and low-light performance is further enhanced by the high ISO 102,400 max sensitivity – two stops more than the GR II could manage.

It’s a pity there’s no built-in viewfinder or flash though, and the all-plastic body, though very solid and in-keeping with the long-established GR aesthetic, lacks a premium feel.

4. Fujifilm XF10

You lose the viewfinder of the X100F, but you save A LOT of money

Sensor: APS-C | Megapixels: 24.2MP | Lens: 28mm f/2.8 (equiv) | Monitor: 3in fixed, 1,040,000 dots | Viewfinder: No | Continuous shooting: 6fps | Max video resolution: 4K | User level: Enthusiast

Slim, pocketable body

APS-C sensor

Value for money

No viewfinder

Like Fujifilm’s X100F, the XF10 incorporates an APS-C sensor with a 24MP resolution, however it uses a more conventional Bayer sensor design rather than Fujifilm’s signature X-Trans CMOS architecture.

The sensor is fronted by a fixed Fujinon 18.5mm f/2.8 lens with an effective focal length of 28mm in 35mm camera terms – it’s appreciably wider than the lens on the X100F, and has been designed with a useful 10cm close-focusing distance for macro photography. An additional Digital Teleconverter feature also allows focal lengths equivalent to 35mm and 50mm to be used too, albeit at the expense of sensor resolution.

The XF10’s build is more comparable with the plasticy Ricoh GR III than the premium X100F, but at just 279g ready to shoot, the XF10 is almost half the weight of its Fujifilm sibling. It’s also significantly smaller at just 112.5 x 64.4 x 41mm, though that’s still not quite as compact as the ultra-portable GR III.

The Pixel 4 Won’t Come With USB-C Earbuds or a 3.5mm Adaptor

Nobody was really happy when the phone companies decided that the headphone jack was to be made extinct, but the blow was softened by the fact they started throwing in 3.5mm adaptors and USB-C (or Lightning, if you’re an iPhone user) earbuds into the box. But that trend is slowly dying off, and it seems Google is sticking to that trend for the Pixel 4.

Last year the Pixel 3 and Pixel 3 XL came with both a USB-C to 3.5mm adaptor and a pair of wired Pixel Buds, meaning anyone who bought one had the option could use their old wired headphone or opt for Google’s newer earbuds. But this year that isn’t to be the case, as pictures posted to Reddit seem to show.

As you can see in the third image the Pixel 4’s box only has the phone, an 18W USB charger, a charging cable, and a ‘quick switch (USB-C male to USB-A female) adaptor. In other words no audio devices of any kind.

If you want to use wired 3.5mm headphones you’ll need to buy one for yourself, and Google just so happens to sell it for £12. Likewise the USB-C Pixel Buds are also available for £30.

There’s always a chance that this leak is a big fat phoney, but as we get closer to launch (tomorrow) these phones will be ready to head out to retailers. In other words there’s a reasonable chance that this is for real. I suppose we’ll find out soon enough.

Relocated Items in macOS Catalina Explained

After upgrading to macOS Catalina, you may be surprised to discover a shortcut on your Mac’s desktop to a Relocated Items folder that wasn’t there previously. The generation of this folder is actually normal behavior when upgrading an older version of macOS to Catalina, but we’re highlighting it in this article because a lot of users are confused about why the folder exists and what to do with its contents.

What Are Relocated Items?

Relocated items are older files and data from previous macOS installations that Apple is not sure what to do with after upgrading to Catalina.

Catalina is the first version of macOS to adopt wholesale the relatively new Apple File System (APFS), which is optimized for the flash storage used in recent Macs. Aside from introducing a bunch of other new technical features, an APFS-formatted disk uses a space-sharing “container” that can house multiple secure “volumes” or file systems. This allows the disk’s free space to be shared on demand and allocated to any of the individual volumes in the container as required.

When you upgrade to macOS 10.15, Catalina is installed on a dedicated read-only system volume called “Macintosh HD,” while your files and data are stored separately in another volume named “Macintosh HD – Data.” The idea behind this setup is that it helps prevent the accidental overwriting of critical operating system files, since the user can no longer alter data or store files on the read-only system volume.

In practice, the average user shouldn’t notice any difference after the split, since both volumes appear in Finder as a single unified Macintosh HD volume (although if you want, you can view them separately in Disk Utility).

However, during the upgrade process, files or data that were previously stored in the startup volume are now stored in the new Macintosh – HD Data volume, and Catalina may not be able to find a corresponding home for them there. That’s where the Relocated Items folder comes in.

The Relocated Items Folder

While creating the two separate volumes during the upgrade process, Catalina reviews the files and data on your hard drive to check that they’re valid, authorized, and in the correct location. Any files and data that couldn’t be stored on the Macintosh HD – Data volume in a folder equivalent to their original location, are placed in the Relocated Items folder. This folder also includes a PDF document with more details about these files.

Amongst a bunch of other things that you may not recognize, the folder can include configuration files that were modified by you, by another user, or by an app. Regardless, the modifications make them incompatible with ‌macOS Catalina‌ and are considered redundant as far as the system is concerned.

Can I Delete the Relocated Items Folder?

It’s worth reiterating that the Relocated Items folder you see on the Desktop is just a shortcut that can be safely deleted. Doing so will not remove the folder or its contents from your hard disk. You can find the actual folder in /Users/Shared/Relocated Items.

Whether or not you delete the Relocated Items folder proper is entirely up to you. Removing the contents should be safe as far as your Mac’s operating system goes. But, if you have any third-party apps that don’t work since you updated to Catalina, then the Relocated Items folder may well contain data related to them, but it likely needs updating by the developers in new versions of these apps. If you recognize custom configuration files in the Relocated Items folder, then you might want to keep them around for reference in case you want to recreate them at a later date.

If your Relocated Items folder isn’t very big, then simply remove the Relocated Items shortcut on your Desktop to remove the eyesore and carry on. But if you feel strongly about deleting the actual files, see below.

How to Delete the Relocated Items folder

To delete the actual Relocated Items folder, simply drag it into the Trash and then empty the Trash folder. Having said that, some of the contents may resist being deleted when you come to empty the Trash because of old security permissions on the relocated files.

If that’s the case, one way to get rid of the files is to disable system integrity protection (SIP) on your Mac. The following steps explain how to disable SIP, but before you go ahead, note that the process involves rebooting your Mac and using Terminal. If you’re not familiar with the Terminal command prompt, or if you have any other misgivings about the steps, our advice is to just leave the Relocated Items folder where it is, or move it elsewhere out of sight. MacRumors cannot be held responsible for any data loss.

If the Relocated Items folder is in your Trash, right-click it there and select Put Back from the contextual pop-up menu.

Restart your Mac via the Restart… option in the Apple menu bar, and when the boot cycle starts again, hold down the Command and R keys to enter Recovery mode.

From the Recovery screen menu bar, select Utilities -> Terminal.

Type csrutil disable and hit Enter.

Restart your Mac via the Restart option in the menu bar.

Now delete the Relocated Items folder, then empty the Trash.

Restart your Mac and enter Recovery mode again using Command-R.

From the Recovery screen menu bar, select Utilities -> Terminal.

Type csrutil enable and press Enter to re-enable SIP.

Restart your Mac via the Restart option the menu bar.

Once you’ve followed these steps, the contents of the Relocated Items folder should be gone from your system for good.

How to check iPad and Mac Sidecar requirements

Sidecar is a slick new feature that’s arrived with macOS Catalina and iPadOS 13 that lets users turn their iPad into an external Mac display either wirelessly or wired. Follow along for how to check iPad and Mac Sidecar hardware requirements and more.

Sidecar worked with any iPad that was able to run iPadOS 13 during the developer beta period. But with the official release, only newer iPads are able to take advantage of the feature (Apple may have seen performance issues with Sidecar on older iPads or other problems).

In addition to your Mac running macOS Catalina and your iPad running iPadOS 13, read on below for what hardware you’ll need, along with a few other software requirements.

How to check iPad and Mac Sidecar requirements

If you’re not sure, check what Mac and iPad model you have

On Mac:  > About This Mac / On iPad: Settings > General > About

Check them against the hardware requirements below

Make sure Bluetooth, WiFi, and Handoff are turned on for both devices

Make sure you’re using the same Apple ID for iCloud on both your iPad and Mac

To use Sidecar, on your Mac head to System Preferences > Sidecar > Connect to.

If you’re having trouble getting Sidecar to work, Apple notes two more things:

Both devices are within 10 meters (30 feet) of each other.

The iPad is not sharing its cellular connection and the Mac is not sharing its Internet connection.

Razer’s Blade 15 Advanced gets an optical mechanical keyboard

We’ve seen gaming laptops with mechanical keyboards before, but Razer is taking things to a new level with the latest Blade 15 Advanced. It’s the first notebook to feature an optical mechanical keyboard, meaning it relies on light sensors instead of physical switches to register inputs. We first saw those switches on the Razer Huntsman Elite, and we weren’t too impressed. But they may serve a greater purpose on a laptop, since they allow for a thin profile keyboard with a decent amount of feedback.

Since they’re light based, Razer claims the new keyboard doesn’t have any of the bounce back issues you’d find on some traditional offerings. And like most gaming keyboards, it also features N-Key rollover to avoid ghosting issues when you’re rapidly pressing multiple keys. During a brief demo of The Typing with the Dead, the Blade 15 Advanced felt as snappy and responsive as some desktop gaming keyboards I’ve used. It’s hard to tell if there’s any real benefit with using optical sensors, but they definitely allowed for some solid feedback.

As usual, the Blade 15 Advanced is a pricier version of Razer’s flagship laptop that’s meant for more discerning gamers. It starts at an eye watering $2,649, and includes NVIDIA’S RTX 2070, Intel’s six-core i7-9750H, 16GB of DDR4 RAM and a 512GB SSD. You’ve only got a 1080p screen to choose from, but at least it’s a speedy 240Hz display.

You can snag the Razer Blade 15 Advanced starting today, and you can expect to see more models coming next year.

Oppo working on under-display sensors for supposed quad-curve ‘3D waterfall’ display

Smartphone innovation has been at an all-time high in the past couple of years with new designs akin to the pop-up camera, under-display fingerprint technology, and waterfall displays we’re already seeing. The latest patents filed by Oppo suggest we could see a display that’s curved at all edges. This could be possible thanks to another technology that Oppo has also patented: placing sensors under the display.

The patents outline a light sensor and another infrared light sensor, both of which could function from below the display. This would eliminate the need for a bezel to house the sensors, one for adjusting display brightness to the ambient light while the other turns the display off in a call, respectively. This technology could work with either a Micro LED or OLED display.

A couple of months ago, Oppo showed off an unreleased device with waterfall display, but the idea of making all four edges swoop towards the frame isn’t a new one. Xiaomi has patented a similar device with four curved edges back in February.

Oppo also teased an under-display camera leading up to MWC Shanghai. This shows the company’s efforts to eventually create a smartphone with 100% screen-to-body ratio.

We have already seen devices with ”waterfall displays” on the two longest edges of the phone: the Huawei Mate 30 Pro and Vivo NEX 3 are two devices already available with waterfall displays.

USB-C Has Finally Come Into Its Own

The Surface Pro 7. The Kindle Fire HD 10. The PlayStation 5. All major gadgets announced or detailed this week, each with a bevy of enhancements. But more important than any of those flagship products on its own is the fact that together they embraced something their predecessors did not: USB-C.

You know USB-C. If you own a premium Android smartphone, chances are you’re already using it. But its ubiquity otherwise has been slow in coming. WIRED and others first anointed USB-C as “the port of the future” in 2015, when Apple’s entry-level, 12-inch MacBook introduced it to the masses. That’s well over four years ago, a long time in the tech world—so long, in fact, that said MacBook has since been discontinued.

Now, though, USB-C has claimed its rightful place. “USB-C has become the industry standard for about every personal computing and connectivity device,” says Patrick Moorhead, founder of Moor Insights & Strategy. That “about” includes some notable exceptions—the iPhone, mostly—but otherwise, including USB-C has finally become the default.

The reason for USB-C’s ascent is simple: It’s just better. It can charge both ways, letting you use a laptop to power your smartphone, for instance. It can also charge fast, pumping 18 watts to your device to get you from empty to 80 percent full in only an hour. It can transfer data at blistering speeds of up to 10 gigabits per second—and eventually much faster, as Intel’s Thunderbolt protocol converges with USB4. It can power video to external displays. And it’s reversible, meaning it works whichever way you plug it in.

Even so, the road has been bumpy. Just because USB-C can do all these things doesn’t mean that it always does. Take charging. While the body that governs USB protocol, the USB Implementers Forum, sets a Power Delivery standard, manufacturers have come up with their own unique implementations as well. Qualcomm has Quick Charge, Samsung has Adaptive Fast Charging, and so on. The result, as nicely detailed by Android Authority earlier this year, is a landscape where you’re never quite sure what you’re going to get, especially once you reach for a third-party cable. Your phone will still charge, just not as fast as advertised if all of the involved components aren’t built for the same spec. And in extreme cases, some dodgy cables have been capable of frying devices altogether by drawing too much power for a specific task.

The situation has improved over time, but it’s still something of a tangle. To know exactly what you’re getting, you’re best off sticking with the USB-C cable that comes in the box. If you need a replacement, either get it straight from the same manufacturer, or something with clear labeling from a reputable vendor like Amazon or Monoprice.

It’s an issue that the USB-IF readily acknowledges. “There were definite growing pains and differences on OEM implementations during the initial USB-C industry ramp,” the group said in a statement to WIRED, “but we expect that as the adoption of USB Type-C products and USB Power Delivery continues to increase the market will guide [manufacturers] toward a common implementation.” Which feels like another way of saying that eventually enough people will complain loudly enough that the problem will fix itself. USB-IF can’t force every manufacturer to get on the same page, but they could have made the text more legible from the start.

In its statement, USB-IF pointed to the USB Audio Device Class 3.0 specification as an example of its successful clean-up efforts, although that example also underscores just how bad the problem was. In the early days, USB-C headphones weren’t universal by default; some manufacturers actually sold USB-C earbuds that were only compatible with specific smartphone brands. The current availability of a standardized approach is great, but would have been even better if it were there from the outset.

Still! Despite the confusion, USB-C momentum has become unstoppable. “I’m not seeing any product which has USB-A not shipping with USB-C,” says Dinesh Kithany, the lead power supply analyst for IHS Markit. “The shift is happening.” Look no further than the Fire HD, Surface Pro 7, and PS5 for proof. USB-C’s complications may not be totally solved yet, but the benefits—smaller port size, versatility, high speeds, fast charging—outweigh the muddle.

“While [USB-C] had some early fits and starts, users can rely on the notion that if [a device] has a port, it will work,” says Patrick Moorhead. “There are still some nuances around the highest level of power and performance, but that doesn’t overshadow its pervasiveness and usefulness.”

Which brings us to the asterisks. While Apple pushed USB-C early in the MacBook, and has since implemented it in the iPad Pro as well, the iPhone remains a holdout. The other is the automotive industry, albeit for different reasons.

In Apple’s case, the hesitation at least makes some sense. As long as USB-C compatibility is more tangled than a late-stage game of Twister, it will remain anathema to Cupertino’s mantra of “it just works.” USB-C can still feel more like “it works, just not always how you were expecting.” Apple already achieved USB-C’s space-saving and reversibility benefits seven years ago with the introduction of its Lightning cable. And in those seven years, an expansive ecosystem of Lightning peripherals has emerged, all of which would head straight for the scrap heap with a jump to USB-C. Of course, that hasn’t stopped Apple before—the switch to Lightning sent countless 30-pin hotel-room speaker alarms to the dump—and there are persistent rumors the company will make the smartphone switch, but for now the iPhone remains USB-C-less. Apple declined to comment for this story.

The auto industry, meanwhile, has a more straightforward excuse. When each of your products costs tens of thousands of dollars, you tend to change things up a little more slowly. “Maybe because of Apple, but also other market factors, automotive has still not picked up USB-C. There are many reasons for that,” Kithany says. “They can only have one or two ports. At the same time, when you see the cycle of automotive, they’re around a five- or six-year change cycle. It takes a long time to accept a technology and put it into a market.”

Still, hope springs. Apple’s latest MacBook Pro features up to four USB-C ports with Thunderbolt 3 connectivity. The iPad Pro added USB-C last fall, as did the resurrected MacBook Air. Then again: These are productivity devices, which stand to benefit from USB-C’s video chops as well as data speeds. The positives outweigh the negatives. On the iPhone? Maybe not so much. At least not yet.

Maybe the good news, though, is this: USB-C didn’t need the iPhone to come into its own. It still has its wrinkles to iron out, as manufacturers coalesce around the same standards within the standard. Even so, it’s largely fulfilled the promise it showed in 2015. And now that it’s finally the default port of the present, it should only get easier to wrangle from here.