Wear OS is set to lose music streaming features “within weeks”

If you’re enjoying streaming music using your Wear OS smartwatch, unfortunately those days are numbered.

Currently Google Play Music is the sole service that can play music from the wrist, but Google is preparing to shutter the service by the end of the year.

But Android Police has spotted that support for Wear OS will end a lot sooner – in fact, “in the next couple of weeks”.

“Users will no longer be able to use or download Google Play Music on their Wear OS by Google smartwatches. Google is investing heavily in improving integrated music services through all of your connected devices with YouTube Music,” reports Android Police, from a Google forum.

To those not in the know, Google is moving over to YouTube Music for its streaming service.

But there’s no sign that YouTube Music will have a Wear OS app any time soon – if at all.

That’s really frustrating for Wear OS users, and just adds more fuel to the argument that Google’s heart isn’t in its smartwatch OS.

When you consider the Samsung Galaxy Watch 3 is taking the fight to Apple with features like offline Spotify playlists, ECG, fall detection, stress monitoring, Spo2 and more – Wear OS isn’t even in the picture.

With Wear OS now losing features, it’s little wonder that the company is looking to buy Fitbit to advance its wearable tech ambitions.

First Look: macOS Big Sur Public Beta

So here we are, at the end of OS X. Two decades ago Apple parked the sixteen-year-old Classic Mac OS and leaped to version 10.0, but four years ago the company rebranded the software that drives the Mac as macOS, and the writing was on the wall. And now in 2020 it’s macOS Big Sur, version 11.0. The name is an extension of Apple’s use of California places to brand its Mac releases, but the version number is the real story. The Mac OS X era is truly over. macOS Big Sur is the start of a radically new era in the Mac’s life.

With the release of the macOS Big Sur Public Beta, Apple is inviting users to get a head start on the journey that will eventually lead to Macs running Apple-designed processors and software built for iPhones and iPads alongside apps made specifically for the Mac. With huge changes to Mac hardware looming on the horizon, Apple has made the biggest design changes to macOS since the launch of Mac OS X.

Last year’s macOS Catalina felt like a release designed to settle old scores and clear the field for future advancement. It broke a lot of old software, frustrated a lot of users, and generally had the worst reputation of any macOS update in a decade. (I see you, Mac OS X Lion.) Did Apple sacrifice Catalina so that future OS updates wouldn’t be blamed for them? That’s probably a conspiracy theory too far, but I will say this: Good Cop macOS Big Sur fills me with excitement about the future of the Mac in a way Bad Cop Catalina never did.

The new macOS design

When Apple makes major operating-system design changes, they tend to start out a bit extreme and then get beaten into shape over time—until they become boring and are replaced by a new design. There are definitely some aggressive, challenging changes in the macOS Big Sur design that will throw long-time Mac users for a loop. And I expect that some of them will end up getting re-thought by Apple’s designers, if not this summer than over the next couple of years.

That said, a lot of aspects of the Big Sur already feel comfortable—probably because I also use an iPhone and an iPad (as do most Mac users) and Big Sur is picking up aspects of the design of those devices. Big Sur’s design has a lot of rough edges, but it also has a lot of potential.

High-contrast windows

If the atom of the Mac interface is the window, then Apple has split the atom in Big Sur. The first time you look at a Finder window in Big Sur, you will realize that the Mac you have known for years is gone. Let’s start with the sheer lightness (or in Dark Mode, darkness) of it all: the gray gradient of the title bar and toolbar is gone, replaced by a white (or very dark gray) space that’s populated with the contents of both the title bar and toolbar, collapsed into a single row of items. Toolbar icons are simple glyphs that only gain an outline when you mouse over them. The title, once centered, has been aligned to the left and made bolder, with its icon hidden (until you mouse over). The Back and Forward buttons are perched on the extreme left, even beyond the title of the window. The Search box is now gone, collapsed by default—you must click the Search icon to make it appear.

Apple has also altered the geography of the window itself, in a move that was telegraphed with the design of several apps, including Music, Podcasts, Reminders, and Maps, in macOS Catalina. Previously, a normal Mac window was best thought of as a single space with a title bar and toolbar spanning its entire width, and within it could be a content area or a sidebar and content area. But if you have a window with a sidebar in Big Sur, the geography is different. The window is instead sectioned in two, with the sidebar and the red/yellow/green “traffic light” buttons on the left (with a slightly translucent background), and the title bar, toolbar, and content area on the right.

SF Symbols, Apple’s library of glyphs, has been added to macOS with Big Sur, and it lends an air of consistency to toolbars and sidebars. The appearance of colored glyphs in sidebars—favorites in the Finder are blue, for example—is a pleasant addition. Even the venerable “disclosure triangle” that you can click to reveal the contents of a folder has been reduced—it’s lost its third edge and its gray fill color, and is now just a carat. (It also appears in sidebars as a way to collapse or expand lists of sub-items, replacing the word “Hide” that appears in Catalina.)

While the density in the toolbar has gone way up, the rest of the window has spaced out. There’s much more space between the red/yellow/green “traffic light” buttons and the edge of the window, and the same is true of the additional white space above and to the right of the title bars/toolbar.

The windows of apps that haven’t been updated to support this new format will receive a more minor makeover. The title bar will be white (or dark gray), and the title font is now bold, but the title is still centered and there’s none of the additional padding that’s been added to new-style Big Sur windows.

Make room for Big Sur

Adding more padding is a recurring theme in Big Sur. Apple has also made the menu bar taller (as well as making it distractingly translucent). The menus themselves now sport curved edges at the top (which seems wrong metaphorically?), and there’s additional space between each menu items.

The big question is, does this mean that Apple is preparing for a future where Mac screens also support touch input, so that you could navigate a menu with your finger in a pinch? It sure feels that way, but I’m open to the possibility that Apple just thinks that our displays are big enough now that they can afford to look a little less cramped. I wonder what this design decision means for the future of tiny Apple laptops. I know I’d be frustrated if my old 11-inch MacBook Air was this inefficient with space.

It also feels that everything in Big Sur is rounded at the edges, from windows to menu items to alerts to the Dock to the icons… it’s consistent, and in keeping with most of Apple’s hardware designs, which eschew sharp edges. It makes me wonder why Apple didn’t just mask the corners of the screen in Big Sur (as they were on the original Mac) to make them feel equally curved. The right angles at the corner of my display seem awfully jarring when I’m using Big Sur.

Speaking of icons, I should mention that Apple has redesigned all of its app icons and appears to be all in on making the iOS-style rounded rectangle the standard on macOS as well. Every single Apple icon is a roundrect, and given that future Macs will be able to run iOS and iPadOS apps, perhaps it makes sense to strive for some sort of icon harmony.

That said, Apple’s icons are peculiarly inconsistent when it comes to items placed in front of the roundrect, such as the (outmoded) hard drive in Disk Utility, the loupe in Preview, and the chess piece in Chess. Not only do these items break the silhouette of the roundrect shape, which spoils the entire point, but they’re not even placed consistently—they’re all viewed from somewhat different perspectives.

I’m also not sold on some of the additional detail Apple has added to the icons. Apple says that the level of detail in the new Mac icons is intended to be an homage to the rich icons from OS X’s past. But at most sizes, the added shading to the Messages icon just makes it look dusty. And I guess adding a line of text on the back of the Mail icon’s envelope is a fun easter egg, but at certain sizes it’s just a nondescript line that kind of looks like a mistake.

If you happen to be someone who designs app icons, though, you will be cheering. One look at the Dock in Big Sur will tell you who has gotten with the program and who is, in the words of Steve Jobs, a “laggard app.” Circles? Random shapes? They stick out like sore thumbs. Apps with existing iOS counterparts will probably just use versions of those icons; every other Mac app is going to need a roundrect icon update to avoid looking hideously out of step with the times.

The Dock itself has, of course, also gotten a makeover. It’s more translucent (which is fine, since there are no legibility problems with icons like there are with text in the menu bar), it’s floated away from the edge of the window (there’s that trend toward more padding again), and of course the corners are aggressively rounded.

Revolution in the menu bar

Another major change to macOS is happening in the upper right corner of the menu bar, where Apple has introduced Control Center and redesigned Notification Center. Both of these moves have a lot of potential, but I’m less impressed with the execution.

When you click on the new Control Center menu bar item, you’ll see a Mac expression of the Control Center concept that’s been on the iPhone and iPad for a while now. Essentially, Apple is grouping a bunch of common device controls in a single sub-menu, rather than putting them all under individual menu bar items. If you do want an individual menu bar item for a particular control, you can drag it out of Control Center and into the menu bar to add it. (But it remains in Control Center, too.)

Control Center offers controls for Wi-Fi, Bluetooth, AirDrop, Do Not Disturb, keyboard brightness, AirPlay Display, display brightness and related controls, volume level and other sound controls, and a Now Playing item for media control. Many of these controls are simple sliders and buttons, but when you mouse over them you’re offered a carat symbol that leads to more in-depth settings.

It’s a nice idea, but the execution is a mixed bag. You can remove some items from Control Center (via the Dock and Menu Bar area in System Preferences), but not others. I like the idea of pulling a lot of stray icons out of the menu bar, and giving users a single place to go to adjust a lot of device settings. But there needs to be more customizability and consistency.

To access the new Notification Center, you click on the clock in the menu bar, rather than the previous Notification Center icon. I’m all for reducing menu bar clutter, but this doesn’t make sense to me. Notification Center isn’t related to the clock in any way. This is Apple attempting to cut corners and hide one thing underneath another in order to save space. There should be a Notification Center menu bar item, separate from the clock.

Appearing underneath the clock when you click on it (or if you swipe from the right edge of a trackpad) is a remixed Notification Center that’s a lot better than the previous version. Gone is separation between Today and Notification views—there’s a single view with notifications at the top and widgets below. Notifications are now grouped by app and they’re limited to a few slots, with a button to view more notifications below them, so they don’t consume all the space. It’s a more iOS-like approach, and it’s an improvement, though I feel like I’ve never really properly used Notification Center on the Mac and I’m not sure this will improve matters.

Below the notifications is where the fun really begins, though. The new-style widgets from iOS 14 and iPadOS 14 are also present in Big Sur. Widgets come in three sizes and you can configure them to display how you like. I doubt that the Mac will ever be as big a home for widgets as iPhone or iPad, but I’m glad they exist. It might be nice if you could choose to drag widgets out of Notification Center and plop them on your Desktop, too. But it’s a nice addition to macOS that also brings across some family unity with Apple’s other devices. If you like that weather widget you’ve got on iOS, you can get in on your Mac, too.

It’s early days in beta season so I won’t judge Apple’s widgets too harshly, but they do seem a bit buggy. I was unable to reorder cities in the World Time widget, for example, and sometimes widgets didn’t seem to be serving out updated data. I hope that Apple works the bugs out over the summer.

App changes

As always, a new operating system means changes to many of the apps Apple includes with the operating system. This year Apple has made a bunch of changes to Safari—which, for those of us who don’t use an alternate web browser, might just be the most-used app on our Macs. There are also new apps that have been imported from iPadOS via Mac Catalyst, and a raft of other changes. Here are some of the highlights.

Safari

I am a loyal Safari user, across all of Apple’s platforms. And I’ve got an admission to make: I use the Start page. That page that feels like the web-browser equivalent of a super-uncool, AOL-start-page, MySpace-using, “gateway to the ‘Net”? That Start page. I don’t use it exclusively—on the Mac, at least, I also keep a row of toolbar favorites visible at all times. But I have gravitated toward using it on my iPad, and that has in turn trained me to use it more on my Mac, too.

In Safari 14—which, as is generally the case, will appear not just on Big Sur but will also be available for macOS Catalina and macOS Mojave—the Start page has gotten a nice upgrade. You can now customize it with a background image of your choosing, which is fun, but you can also click on an icon in the bottom corner of the screen and choose which sorts of items you want to see in the Start page: Favorites and Frequently Visited, of course, but also Siri Suggestions, Reading List, and the new Privacy Report feature that sums up what Safari has been doing to prevent anyone from tracking you from site to site.

Privacy Report also appears in the Safari toolbar by default. Click on it when you’re on any webpage and it’ll give you a report about how many cross-site trackers that Safari encountered. There’s not really anything you can do with this information, so it’s more of an advertisement for Apple’s laudable attempts to guard the privacy of its users than an actual feature unto itself.

I’m also not a fan of the way the information is presented by Privacy Report: It lists how many “trackers prevented,” but it’s not actually preventing the “trackers” from working—it’s just preventing the information they gather from tracking you when you visit different sites. And many of the “trackers”, like Google Analytics and ChartBeat, are arguably not trackers at all.

I’m also a bit disappointed that Apple didn’t go the extra mile and have the Privacy Report widget display a score or grade for the privacy features of any particular website. That’s what DuckDuckGo’s Safari extension does, and while the user can’t really do anything with that information other than complain or choose not to go to that website ever again, at least it would have some name-and-shame value that might motivate websites to be better citizens.

Safari is finally catching up to Google Chrome with the addition of in-place translation across seven languages. Once Safari detects a foreign language, it will display a translation icon in the search bar. Once you’ve clicked to see a translation, any additional pages you visit on that site will automatically load in translation while you’re there. Apple is launching with support for seven languages, including English, Spanish, Simplified Chinese, French, German, Russian, and Brazilian Portuguese.

Safari 14 also completely embraces the website favicon in browser tabs. If you don’t remember the debate about this feature from back in 2017, the short version is that for ages now Chrome has included a small website icon in its browser tabs, along with the name of the page. Safari didn’t used to show the icon, though it now lets you optionally display it. In Safari 14, favicon display is on by default, and Apple has improved legibility when you’ve got a lot of tabs open by collapsing tiny tabs down to only display the icon. Apple has also added a quick page preview when you hover the pointer over a tab, letting you see what’s there before clicking.

Finally, Apple is adding support for the popular WebExtensions API that’s used by developers to write plug-ins for other browsers, such as Chrome and Firefox. Theoretically, this will allow Safari users to finally take advantage of all of the cool extensions written for those other browsers. But of course, there’s a catch. For an extension to work in Safari, the developer may need to make some changes in order to meet Apple’s security standards. They’ll also need to use Xcode (which means they’ll need to buy a Mac if they don’t own one), and they’ll need to submit their extension to the App Store.

That’s a lot of barriers just to reach Mac users running Safari who could just as easily open a different browser to get that functionality. It feels like the big inducement here is to be ready with Safari extensions for macOS and then rush into iOS and iPadOS the moment Apple supports these extensions on those platforms, too. But if you’ve got a favorite Chrome extension that you’d like to see come to macOS, you may need to write to the developer and try to convince them.

I hope Apple makes this work and Safari gets a much richer extension library out of this, but there’s also a scenario where plug-in developers just don’t bother with Safari. That would be a shame. We’ll see.

Catalyst moves ahead (at last)

Two years ago, in macOS Mojave, Apple began the migration of iPad apps to the Mac with four stock apps. Last year, Apple opened up the technology used to make that migration possible, Mac Catalyst, to all app developers. The results in the past year have been mixed. While a few interesting apps have come across, it’s been a relatively quiet migration. Developers I’ve talked to have cited the limitations of Catalyst, and expressed hope that it would be improved in Big Sur.

Early indications are that it has been improved quite a bit, and maybe this will finally bring a much larger number of iPad-only apps to the Mac at last. Perhaps one reason for the improvement during this cycle is Apple’s replacement of two prominent Mac apps with new Catalyst versions: Maps and Messages. Apple might’ve been able to sneak by with an iffy implementation of Catalyst for a bunch of apps that hadn’t existed before on the Mac, as was the case with previous Catalyst apps, but with Maps and Messages each feature regression would be an indictment of Catalyst.

So I’m happy to report that my early experience with both apps is good. They feel like Mac apps, albeit with an iPad sort of flavor. Catalyst now supports multiple windows, so you can pop out a chat from Messages into a separate window without any trouble. The date and time pickers are no longer spinning wheels, which was perhaps the most glaring example of Catalyst’s unfinished nature.

And then there’s the upside: Apple’s been adding features to both Maps and Messages over the years—and just not bringing them to macOS. With the move to Catalyst in Big Sur, we finally get access to those features on the Mac. If someone on an iPhone sends you a message with lasers, you will see the lasers. And can respond with balloons. This isn’t just the case where the Mac is getting this year’s Messages improvements (like pinned chats, threading, and mentions)—it’s getting those, and last year’s improvements, and the previous year’s, too. The same is true for Maps, which gets this year’s feature additions like bike directions, but also previous iPad features like street view.

Now, let’s be clear: Getting this version of Messages is only a cause for celebration because Apple essentially abandoned the Mac app for several years. And the same is true, to an extent, to Maps. I don’t want to praise Apple too much for these new apps, because it was shameful that these core system apps (especially Messages) were kept in stasis, buggy and behind the times, for so long. But at least now, they will move in lockstep across Apple’s platforms—and that’s fundamentally good for the Mac.

This is really a glimpse into the future of the Mac, too. Mac Catalyst really exists because Apple doesn’t want to (or can’t afford to) maintain separate apps for the Mac and iPhone/iPad. Now Apple—and any other developer who wants to take advantage of Mac Catalyst—can start looking at the Mac as an additional place for their iOS development work to go. I think in the end this will be a net benefit for the Mac.

And the rest

There are dozens of other feature additions in Big Sur, and I look forward to spending the rest of the summer investigating them. A few stood out, though.

Reminders gets a bunch of new features, including the ability to assign items to people in a shared list. Photos has improved its Retouch tool to use machine learning, which has the potential to dramatically improve that feature.

And if you use a laptop with Big Sur, you get access to the very nice Battery system preferences panel, which displays some graphs of your battery level and usage in the last 24 hours and 10 days. (Desktop users will instead see the classic Energy Saver panel.)

Apple has revamped the system sounds, both beeps and other sound effects. We went over many of them in a recent episode of Upgrade, and while some of them are improvements, others feel like real downgrades. I guess we’ll all get used to them.

Of course, perhaps the biggest feature of macOS Big Sur aren’t even really available to the general public yet: support for Macs running Apple silicon rather than Intel. This is the first version of macOS that will support those Macs, when they begin arriving later this fall. I’d imagine that we may see some special macOS features that are only enabled on those systems and that Apple is holding close to its chest in the meantime. (I’m fascinated to see just how the process of downloading iOS apps and running them on a Mac feels, for instance.) But it’s worth remembering that this isn’t just a normal macOS release, but the first release that offers compatibility with an entirely different processor architecture.

How big is Big Sur?

It’s still early yet. There are probably months to go before macOS Big Sur makes its way to people who haven’t signed up for beta testing, and there are rough edges here, to be sure.

But overall, I think this is an exciting time to be a Mac user. Yes, Big Sur looks and feels very different from the Mac we’ve all come to know. But that’s part of the excitement. I’m excited that Apple is shaking up the Mac after many years of complacency. If you’re not excited by this, I understand it—and Catalina (and let’s be honest, Mojave) is there for you in the meantime.

I’m happy that the Mac has more life left in it, and Big Sur feels like the start of the next phase. With it, Apple is redefining how we use our Macs and the software on them while preparing for a new generation of Macs running Apple-built processors. If Catalina was a bitter taste of medicine, maybe Big Sur is the reward.

AMD Ryzen 9 4950X leak has appeared – and it could take Intel’s gaming crown

A new leak has detailed AMD’s Zen 3-based Ryzen 9 4950X CPU – and it should have Intel worried.

This leak comes via Igors Lab, which reveals that the so-called Ryzen 9 4950X will be a 16-core, 32-thread part with an impressive boost frequency of 4.8GHz. 

The information comes from an OPN code which reads “100-000000059-52_48/35_Y.” The ’35’ at the end signifies the 3.5 GHz base clock, with ’48’ telling us the boost clock is 4.8 GHz. That’s 100MHz higher than the AMD Ryzen 9 3950X, which tops out at 4.7GHz. 

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What’s more, this code likely refers to an engineering sample of the Zen 3 ‘Vermeer’ CPU, so it’s likely that these clock speeds will be even higher at launch – potentially even entering Intel’s 5GHz territory. 

Some reports speculate that the processor could undergo a name change ahead of its official unveiling, too, and claim AMD could skip the Ryzen 4000 series nomenclature on desktop to avoid confusion with its current-zen Zen 2-based Ryzen 4000 mobile chips. 

While this leak doesn’t tell us much else about AMD’s incoming Zen 3 desktop CPUs, we’re expecting a major improvement in the performance department. 

A previous leak claims Ryzen 4000 CPUs will deliver 15% to 17% better IPC (instructions per clock) compared to AMD’s Ryzen 3000 desktop processors, which is bad news for Intel. 

AMD is expected to launch its first Zen 3-based processors in September, likely just days after Intel reveals its long-awaited 10nm Tiger Lake CPUs. 

WhatsApp: with any luck, you’ll never have to use this important new feature

WhatsApp has started to trial a new feature designed to stop the spread of misinformation on the immensely-popular chat app, which boasts more than two billion users worldwide. From today, you’ll be able to quickly search the contents of a WhatsApp message with a single tap to make sure that you haven’t been duped by a viral text which has been forwarded or copy-pasted between thousands of people worldwide.

The new feature appears in the form of a magnifying glass icon next to the text message. Tapping this will trigger a web search using your default web browser and search engine on the device. Crucially, the magnifying glass symbol will only appear next to messages which have been forwarded more than five times – or passed by five people prior to being sent to you.

WhatsApp has flagged highly-forwarded messages for some time now. Since the messaging service is end-to-end encrypted, the team at WhatsApp are unable to read any of the contents of your texts – something that makes weeding out misinformation a little tougher. According to research by WhatsApp, text messages which have been forwarded to high volumes of people without any tweaks are the most likely to be problematic.

In a screenshot shared by WhatsApp to demonstrate how its latest tool to help combat misinformation works inside the app, it’s possible to read a highly-forwarded text that reads: “Drinking fresh boiled garlic water will cure COVID-19,” followed by a web link. Since the text is flagged as “Forwarded” – denoting that it has been shared with five contacts or more – WhatsApp lets the smartphone owner launch a Google search. In the example, this immediately returns three fact-checking websites that flag this garlic-related claim as nonsense.

Razer BlackShark V2 Review

When it comes to esports, accuracy and precision are important, and having great audio with an excellent soundstage is a vital part of that. That’s where esports gaming headsets like the Razer BlackShark V2 come in handy.A follow-up to the glossier BlackShark, which has been lauded for its comfort, great sound quality, and cool design, this successor has a more subdued look and not much in the way of frills and thrills. But, that’s only because it’s honed in on the way it lets you experience audio in gaming instead. It’s hitting the shelves with three new technologies either developed or co-developed by Razer and THX. These include the THX Spatial Audio, which essentially offers THX Competitive Mode for some of the most popular games out there, as well as the new Razer Triforce Titanium 50mm drivers, which are made up of three parts – each for the highs, mids and lows.

The result is a terrific gaming headset that sounds great and boasts a soundstage incredible enough to give you an actual competitive edge in gaming.

Design and Features

Light weight and comfort take center stage in the BlackShark V2’s design. Perhaps the first thing you’ll notice about this pair of headphones – aside from its Razer green trimmings – is how light it is. At 262g, it’s among the lightest offerings out there, with the HyperX Cloud Stinger following closely at 275g and the SteelSeries Arctis 5 at 280g.

This certainly matters, as being this lightweight considerably reduces the wearer’s fatigue and makes your gaming experience that much more comfortable. If you expect to be playing for hours on end, it makes a huge difference.

That light weight makes it a bit more travel-friendly, too, though the headset itself isn’t exactly designed for travel. It’s not foldable and not exactly compact, though it does have its own travel bag, so its super light weight certainly helps make it easier to tote with you when traveling or commuting.

Don’t take its lightweightness to mean that it isn’t made of quality materials, however. The ear cups look to be made of high quality, albeit light, plastic with a matte finish (a departure from its predecessor’s glossy finish), and they don’t feel like they would crack if a sudden heavy weight was applied. The headband is lined on top with plush leatherette, giving it a sophisticated flair, and the removable mic comes with a super flexible stem that also feels solid.

Finally, the headband and ear cushions are made of memory foam and wrapped in flow knit fabric. These cushions also add to comfort here, as not only is there a generous thickness to them, especially the one on the headband, but that fabric they’re covered in feels soft to touch and really does help to minimize sweat and reduce heat during the most intense moments in the game.

If you’re a fan of RGB lighting, the BlackShark V2 might disappoint as it has none of those frills. Personally, I kind of prefer it that way. The omission helps keep its cost down, and having RGB lighting on your headset on top of your gaming keyboard, your gaming mouse, and your gaming PC is a bit of an overkill for me.

In lieu of RGB lighting, Razer does spruce it up a bit with some green trimmings on the Razer logo and the audio cable connecting the two ear cups. This shade of green isn’t necessarily attractive to me, but I appreciate that it can be appealing to a lot of gamers. It also adds to the headset’s character, especially when coupled with its aviator look, which I actually really like.

As far as other thrills and frills, there’s really not much. The retractable mic is the new Hyperclear Cardioid Mic that Razer has developed and is launching for the first time on the BlackShark V2, but we’ll get to that in detail later. There is a volume control knob and a mic mute button, both of which are on the left ear cup. That’s pretty much it.

Software

Another first that’s launching alongside the Razer BlackShark V2 is THX Spatial Audio, which has its own section in the Razer Synapse software. This new technology essentially helps deliver more accurate sound positioning for a more realistic sound stage and 7.1 digital surround sound effect.

More importantly, it comes with the new THX Game Profiles, which are basically audio profiles custom-tuned to specific games. At the time of my testing, there are Game Profiles for 18 of the most popular games out there, including the four that I used to test the headset – Red Dead Redemption 2, Doom Eternal, Sekiro: Shadows Die Twice and Counter-Strike: Global Offensive.

Each Game Profile gives each game its own THX Environmental Mode for a more immersive audio experience, and Game Profiles for competitive games have an additional THX Competitive Mode that’s designed to give you a gaming advantage.

This new addition to the Razer Synapse software, which you’ll find in the Mixer section under Audio and can toggle on/off, is straightforward to use. I’m not sure how downloading the profiles will work post launch, as I was testing them in pre-production, but the controls themselves are pretty easy to figure out.

The software seems to list all the games you have installed on your computer, and the THX Environmental and THX Competitive Modes, if available, appear under each game’s Spatial Output dropdown menu. As far as fine-tuning the surround sound, it allows you to simply drag each of the points and adjust where sounds are coming from to your liking.

On top of these THX Spatial Audio settings and presets, the Razer Synapse software’s EQ has its own general use profiles as well like Music and Game, though each of its 10 bands are also customizable. It also has dedicated controls for Bass Boost, Sound Normalization, and Voice Clarity.
Performance

The sound quality of the Razer BlackShark V2 is surprisingly great. Admittedly, at default, it sounds a bit muffled, like there’s a blanket on top of the sound. High end can be a bit rolled off or muffled, which somewhat reduces clarity and detail. The environmental effects are also more mid-focused, not as articulate or as detailed. In RDR2, for example, I don’t hear the high-end pitter patter when it’s raining, just more of the lower frequency thuds, making the rain sound heavier.

But, I’m really being nitpicky here for the sake of this review. Unless you’re more discerning with audio, or you’re comparing Razer BlackShark V2 with other high-end headphones, this shouldn’t bother you. In fact, you probably won’t notice the difference.

The bass response is very good, giving your gaming experience a lot of rumble even without turning on the Bass Boost, while the mids are present, and don’t sound hollow. In addition, the soundstage is incredible. You’re really getting the full 7.1 experience – even without the THX Spatial Audio features. It’s accurate with great spatial separation, meaning you can hear things move around you and know where they’re coming from.

It’s pretty obvious that this headset has been designed specifically for gaming. You won’t get fatigued from too much high-end information. In fact, you won’t notice that slightly muffled sound when gaming, and the bass obviously offers a lot of rumble.

Sadly, it’s not as good for other media. You want all the details when watching movies and listening to music. Unfortunately, in movies, I notice the muffled sound a little more, making it a bit harder to get the full experience, especially when it comes to the dialogue. Music is the most affected media here, especially when listening to something with a lot of organic sound. Not that it doesn’t sound good. It sounds balanced enough, but again, it’s just a little bit rolled off or muffled.

The Razer BlackShark V2 is the first headset to feature the new Razer Triforce Titanium 50mm drivers. This patented design basically splits a single driver into three parts so that the highs, mids and lows each have their own unit. The idea of this design is to allow for the individual tuning of each frequency range. Also, by separating the highs, mids and lows into three distinct parts, each frequency range should get a purer representation in concept.

Unfortunately, the high end is still a little rolled off. That said, this new design really does seem to allow for better fine-tuning of each frequency range, making these headphones incredibly versatile when it comes to customizing the EQ, as well as boosting the base, adjusting sound normalization, which is a compressor that makes the loud parts quieter and the quieter parts louder, and toggling voice clarity, which is basically a high-end boost.

As for the THX Game Profiles, you’ll certainly notice a difference. While keeping the sound quality the same, both the THX Environmental Mode and THX Competitive Mode essentially offer distinctive EQ profiles for each game for their own purposes.

The THX Environmental Mode, though slightly different for each game, generally offers an expanded surround sound, making things sound just a little wider, as if you’re actually inside the world you’re playing in. That’s pretty great, and certainly adds to your gaming immersion. In addition, environmental effects like rain, fire, footsteps, and people talking in the background are louder while keeping their spatial positioning.

The THX Competitive Mode, on the other hand, essentially takes many of the environmental sounds and mutes them a little. That’s with the exception of the sounds of the players, friendly and otherwise. By doing so, it makes the sounds your enemies make feel a little more present. Spatial positioning is also great, though it doesn’t sound as wide as the THX Environmental Mode. But, the goal here is to give players that competitive edge in audio – by hearing enemies better and knowing where they’re coming from, you don’t have to look around and find them. You’ll know when they’re coming and where exactly they’re coming from.

It is worth noting, however, that the THX Competitive Mode seems only available for competitive games like CS:GO. The non-competitive games only have the THX Environmental Mode. Though again, I was using the pre-production version of the software.

Also launching with the Razer BlackShark V2 is the new Razer HyperClear Cardioid Mic with USB Sound Card. It sounds incredibly clear at default, and may be further customized to your liking via the Razer Synapse software. It does have a mic boost, if you want to be really loud, and boasts a couple of cool features as well.

One of those is Voice Gate, which is very effective. If you’re not familiar, Voice Gate is like a door that opens whenever you’re talking and closes when you’re not. It basically limits the mic from picking up background sounds from your end, especially when someone else is talking or no one is. There’s also Ambient Noise Reduction, which when turned on rejects most of the unnecessary background noise.

Finally, the mic has its own 10-band EQ in the software, with presets like Mic Boost, Broadcast and Conference. Have a shrill voice? This will help tone that down a little.
Purchasing Guide

The Razer BlackShark V2 + USB Sound Card, which is the model I reviewed, retails for $99.99, while the Razer BlackShark V2 X retails for $59.99. Both will be available worldwide on August 6 alongside the THX Game Profiles. Both models only come in black.

Verdict

If you want an esports gaming headset that won’t give you wearer’s fatigue, but will definitely give you that gaming advantage, Razer BlackShark V2 is a headset worth looking into. This affordable pair of cans is lightweight and very comfortable to wear for long hours, delivers great sound quality and excellent soundstage perfect for gaming, and comes with the new THX Spatial Audio and Game Profiles (currently the only headset to support it). Sadly though, if you’re looking for a gaming headset that’s kind of a jack of all trades, the audio experience it offers when it comes to music and movies isn’t as detailed or articulate. But, that isn’t really what it’s designed for. The Razer BlackShark V2 is all about the esports life, and on that, it’s certainly succeeded.

New Xbox Insider Preview build has a bunch of new features

If you’re an Xbox Insider on the Preview Alpha ring, there’s a new version 2008 preview on its way to you today. But unlike the vast majority of Xbox Insider builds, build 19041.4067 actually contains a bunch of new features.

First up is a faster and better Microsoft Store. This was announced earlier this week, and was promised for Xbox Insiders. Not only is it meant to be faster, but it should be easier to use and more secure. Right now, it’s only available to some Insiders, and only in the U.S., UK, Canada (English), and Germany.

Also available to a random subset of users is a new Game Activity tab, which replaces the Achievements tab. The idea is to focus on the game you’re playing or last played, and Achievements stay at the top, although some things have been reworked. There’s a toggle to turn the Achievement Tracker on or off, you can see next Achievements, and more.

Also in the Game Activity tab, you’ll be able to see which of your friends are or have played the game that you’re playing, and you’ll see LFG posts for that game. You’ll be able to see the official Club, and suggested events.

Finally, there’s a new Happening Now feature, which may show up in the People area of the Guide, at the top of your Friends list, or not at all. If you haven’t noticed a theme yet, there’s a lot of A/B testing going on. This will let you find friends that are in joinable games and such.

The new build is rolling out now, and will roll out to the general public this month.

Intel Alder Lake Already Looks Confusing: 12 Configurations Possible

Alder Lake may be one of Intel’s most confusing microarchitectures to date. That’s if the latest coreboot patch (spotted via Twitter user La Frite David) is accurate. Apparently, there will be a plethora of core combinations for the chipmaker’s upcoming Alder Lake-S and Alder Lake-P CPUs; however, we don’t know yet if every configuration will actually make it to market. 

Alder Lake has been expected to leverage a hybrid architecture with large and small CPU cores, a setup that’s similar to Arm’s big.LITTLE technology. Intel first used this design on its 3D Lakefield chips for laptops and dubbed it “Big-Bigger.” Alder Lake will bring the concept to desktop PCs. 

Logically, Alder Lake-S corresponds to the desktop chips. However, Alder Lake-P remains a mystery. There is some speculation going around that Alder Lake-P could be Intel’s Atom P-series.

This radical new design means that Alder Lake-S will command a CPU socket change. Alleged Intel documents suggest that the LGA1700 socket is the designated home for Alder Lake-S. As the name implies, the socket is comprised of 1,700 pins. That’s 500 more pins that the existing LGA1200 socket that houses Comet Lake-S and looming Rocket Lake-S processors.

The coreboot patch also shows Platform Controller Hub (PCH) names for Alder Lake. It seems that Intel will use four PCHs with distinct features to cater to the different market segments. The various tiers appear to be Base, Mainstream, Premium and Super.

Alder Lake-S could debut with 12 different combinations. The listings indicate that Intel might offer Alder Lake-S in two flavors: big and small cores or big cores only. 

The entry-level SKUs stick to a dual-core and quad-core design with no little cores. On the other hand, the chips with six and eight big cores can come with two, four, six or eight small cores. The flagship Alder Lake-S processor features eight big cores and eight small cores, according to the coreboot codes. 

Regardless of the core setup, Alder Lake-S will seemingly be equipped with a single GPU core. The coreboot code lists Alder Lake-S with a GT1 iGPU. It remains to be seen if Alder Lake will exploit Intel’s Gen12 Xe graphics though.

Differing from what we just saw with Alder Lake-S, Intel may keep it simple with Alder Lake-P and just deliver the processors in six unique forms. 

The entry-level Alder Lake-P chip will reportedly come with just two big cores, with the flagship maxing out at six big cores and eight small cores. What’s interesting is that Alder Lake-P is listed with two GPU cores, adding the GT2 iGPU. This suggests that Alder Lake-P will carry more graphical firepower than the standard Alder Lake-S processors.

During Intel’s Q2 2020 earnings call, the chipmaker confirmed that Alder Lake-S will arrive in the second half of 2021. Alder Lake, which will probably debut with the Intel 12th Generation moniker, has a heavy load on its shoulders since it’ll be Intel’s first 10nm desktop processor.

AMD ‘Ryzen Lite’ processors make debut in ultracheap rugged Lenovo laptops

Lenovo has unveiled the second generation of the 100e notebook, the firm’s popular laptop range aimed primarily at the education market.

This aggressively-priced piece of kit is powered by two new processors from AMD, announced at CES earlier this year. The AMD 3015e and the AMD 3020e do not belong to any specific family (e.g. Athlon, Ryzen or Sempron), but feature the smallest (and probably cheapest) Zen-based parts.

Given the 6W TDP, we don’t expect much from these tiny Ryzen-like processors. They have two cores, either two or four threads and a base frequency of 1.2GHz, boosted to either 2.3GHz or 2.6GHz. They also feature a Vega 3 GPU with a clock speed of 0.6GHz.

The new 100e comes with 4GB of DDR4 memory, 64GB eMMC, a 42WHr battery (which Lenovo claims can power the laptop for more than 14 hours), Windows 10, Wi-Fi 6 and an 11.6-inch screen with an anti-glare coating and a disappointing HD+ resolution.

The device also boasts water-resistance, a non-backlit keyboard with touchpad and mechanically-anchored keys, MIL-STD-810G certification (covering falls from 75cm), and a plethora of ports: two USB Type-A, one Type-C, HDMI, card reader and audio jack.

The 100e also comes with AMD Memory Guard, which provides full memory encryption to help protect sensitive data if the device is ever lost or stolen.

The laptop will go on sale for $219, while a second model with the more powerful 3020e and touchscreen capability will sell for $299. Pricing for non-US territories is yet to be confirmed.

Samsung unveils Note 20 smartphones and Galaxy Z Fold 2

More than a year after the disastrous launch of its folding phone, Samsung is back with a range of new devices that it hopes will improve sales in a market hit hard by the pandemic.

Among them is the Galaxy Z Fold 2, a successor to Samsung’s first foldable device, which features a larger 6.2-inch front screen and opens up to reveal a flexible 7.6-inch display inside the device.

The South Korean technology company also unveiled two versions of its oversized smartphone, the Galaxy Note 20 and Galaxy Note 20 Ultra, upgraded tablets called Tab S7 and S7+, a new Galaxy Watch 3 smartwatch and its ergonomic wireless earbuds called Galaxy Buds Live.

Samsung’s new portfolio echoes close rival Apple’s by centering a large-screen, high-spec smartphone in an family of devices that includes a smartwatch, true wireless earbuds and a choice of tablets. TM Roh, Samsung’s head of mobile, said: “These devices are powerful tools to help you maximize work and play.”

Having lost the crown of world’s biggest smartphone maker to Huawei earlier this year, the company is betting on a refresh of its entire ecosystem of products to reignite interest.

Galaxy Z Fold 2

The Fold 2 designs by Samsung open and closes like a book with a flexible screen. This means the phone can unfold and be used as a tablet, or be folded up to fit in a pocket, while using a smaller secondary screen as a regular phone.

The original Fold, launched in April last year, received lukewarm reviews, with concerns over its small front screen, vulnerable design and huge price tag.

Early review units of the original device were also prone to breaking, with the screens easily damaged until Samsung re-engineered the devices over the summer.

The new device has a larger front screen, or cover screen, at 6.2-inches, while the unfolded tablet screen comes in at 7.6-inches. The larger front screen is likely to make it easier to use the device as a standard smartphone.

Samsung will be hoping the device can put it on the front foot with the next generation of smartphones, after it lost the top spot to Huawei for the first time in terms of device sales.

Samsung said it had been “listening to user feedback on the most requested upgrades and new feature” when building the new version of its folding phone.

Galaxy Note 20 and Note 20 Ultra

The event saw the company unveil its new Galaxy Note 20 and Note 20 Ultra 5G phones, which come with the series’ signature S Pen stylus built-in.

The S Pen in the Note 20 series has been updated to be more precise when used onscreen, with increased responsiveness to better mimic using a real pen and paper, Samsung says.

The Galaxy Z Fold 2, meanwhile features a larger 6.2-inch front screen and opens up to reveal a flexible 7.6-inch display inside the device.

The device is Samsung’s third foldable after the original Galaxy Fold released last year and the Galaxy Z Flip launched earlier in 2020. You can read more of the details on the Note 20 here. 

The new phones were part of a wide lineup of new products announced by the firm, which included a new smartwatch – the Galaxy Watch 3, the wireless Galaxy Buds Live earphones and two new tablets, the Tab S7 and S7+ 5G

Galaxy Buds Live

The Galaxy Buds Live headphones come with active noise cancelling and technology to improve voice calls. 

The earbuds also include a charging case, that can be wirelessly charged using Samsung’s Note phone. They come with the capability to connect to Samsung’s Bixby artificial intelligence voice assistant. They will last for 6 hours if you’re playing music, and five and a half hours if you’re talking on the phone. 

The new Buds come in Bronze, White and Black.

Galaxy Watch 3

The Watch 3 is Samsung’s Apple Watch rival. It comes in black, white and bronze colours. T M Roh said Samsung’s new Galaxy Watch 3 acted as a “personal health manager.”

The Watch 3 is capable of tracking blood oxygen levels, blood pressure and electrocardiogram measurements, meaning it can monitor the health of an individual’s heart beat. 

Among other features, it includes a fall detector that can send automatic warnings to close contacts if a user experiences an accident. The new Watch 3 also comes with 8GB of internal storage. 

For fitness, the Watch can be used alongside Samsung’s Health app, which features a library of 120 work out videos.

It can also be upgraded with a version that can connect to mobile phone networks for calls.

Roh said: “Wearables are among the fastest-advancing technology sectors, and the pace of progress is only accelerating. In recent months, we’ve seen immense growth in the market as people turn to smartwatches and earbuds to help them thrive in the ‘Next Normal’.” 

Conor Pierce, corporate vice president of Samsung Electronics in the UK and Ireland said the tech giant was keen to show the “ecosystem” it could offer. “Technology has played a vital role in keeping us connected during these unprecedented times,” he said.

“Now more than ever, our customers are looking for products that deliver against this and work seamlessly together.

“Whether it’s through work or play, the ecosystem we have launched today is designed to help you get the most out of life.

“With our Note 20 range and Tab S7+ now powered by 5G, we are not only super-charging the connected experience, but also strengthening Samsung’s 5G leadership in the UK. We can’t wait to hear our customers’ feedback.”

Pricing and availability

Samsung confirmed the new Note 20 would start at £849, while the larger-screened Note20 Ultra 5G will start at £1,179, with both available to pre-order from Wednesday.

The new Galaxy Watch 3 will start at £399, while the Galaxy Buds Live are priced at £179.

The Tab S7 starts at £619 and the S7+ at £799.

Samsung said all the new devices can be pre-ordered from Wednesday and will go on sale on August 21.

Google tests eye-catching Weather Tile redesign on Wear OS

Just before I/O last year, Wear OS added Tiles to the right of the watchface that provide quick access to bite-sized pieces of information. After recently adding one for hand washing, Google is tweaking the Weather tile with a bold and fresh new design.

The current Weather card shows the temperature and condition, while a bi-hourly forecast appears below. Sourced from weather.com, tapping opens the full app for current wind speed, precipitation percentage, and four-day forecast.

Google is now testing (via Reddit) an updated Weather Tile for Wear OS that has a distinctly different design language. The look is similar to a recent redesign of the Google Fit Tiles following a step-focused revamp in April.

Shared attributes include one or two bright colors and big numerals. In the case of Weather, we start with a giant icon above noting the current condition. This is followed by a large temperature in yellow and the condition in text form, as well as your current location. High and low — in blue — temperatures for the day appear at the bottom.

You lose the six-hour forecast, but what you pick up is a really gorgeous and fresh card that’s easier to glance. It also does a better job of filling the entire screen. So far, only one user with a Fossil Sport has reported encountering this design.

The new Wear OS Weather Tile is not live on any of our watches this afternoon. This is likely an A/B test rolling out via a server-side update.