Gears 5 is a third-person shooter that launches in September and The Coalition keeps on providing us with new details about the upcoming game. Recently, Gears 5 Multiplayer Design Director Ryan Cleven discussed servers and balance tuning. The franchise will feature 60 Hz servers for the first time with Gears 5 and there is one tuning setup across core and competitive multiplayer modes.
The servers that track action at 60 Hz should make shooting feel much more precise. This should give every shot more meaning. You can read Cleven’s comments on Twitter below.
The Coalition wanted to have the same balancing tuning for core and competitive modes. This means that weapons, recoil, and other attributes of the shooting mechanics should feel the same across all of the affected modes. Keep in mind that there is no aim assist for competitive modes so you’ll have to rely on your skills alone.
It’s unclear how these changes will be perceived by the community. Only time will tell once the game is in everyone’s hands. Hopefully, these changes will make the game fairer.
Gears 5 shines with Unreal Engine 4. The game looks stunning and should run at 4K resolution and 60 frames per second (FPS) on Xbox One X. Gears of War 4 ran at 4K 30 FPS during the campaign and 4K 60 FPS during multiplayer. This time around, both modes are the same frame rate.